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Game project - Knight and Enemies

(Unreal Engine/C++)

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C++ project - Particle effect simulation

Created 3 classes: Particle, Swarm and Screen.

⌨ Used SDL API for the graphics output.

⌨ Initialized every pixel with random direction and speed, which I updated in every frame.

⌨ After random intervals, pixels are initialized again and again.

Color changing done with sinusoidal function.

Implemented blurring filter, called every frame to blur pixels from previous frames.

Game project - Bulls & Cows (Unreal Engine/C++)

⌨ Created a small logic game, with the goal of guessing randomly chosen word, which is also an isogram. Isograms are words with no repeating letter.

⌨ For a guessed letter which is in the right place in the word, player gets a Bull; for a guessed letter which is in the word, but not in the right place, player gets a Cow; number of lives is twice the word length.

⌨ Implemented game logic and giving feedback to the player.

⌨ Designed the scene.

© 2020 Aleksandar Pavlovic, created with Wix.com

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